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Author Topic: How to Translate a Gadget/Menu  (Read 2504 times)

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markreidyhp

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How to Translate a Gadget/Menu
« on: July 23, 2010, 10:12:39 AM »
Apps needed: Trillix
1. Download the menu and/or gadget (from now on referred to as the swf).
2. Open trillix
3. Open the swf

4. Click the 'Edit' tab

5. Click the 'texts' button

6. Work through the texts, translating them into English, or whatever language you need. (When you try to chnage them it'll tell you that you have to change the font. Change it to whatever font you want. I use times new roman as its a plain font. DONT USE COMIC SANS! FOR THE LOVE OF GOD DON'T USE IT!)

Tip: If you do not know what one of the words mean, click the menu.swf/gadget.swf in the tasks sidebar and navigate to it using the player. Or use google translate, but be careful with google, as it may not be right.
If the text is greyed out when you try to edit it, change the font.
7. When your done, hit save.
Now you've translated a menu/gadget.

I might post images later if anyone thinks that they would help.
« Last Edit: July 24, 2010, 04:24:36 AM by markreidyhp »

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How to Translate a Gadget/Menu
« on: July 23, 2010, 10:12:39 AM »

Offline ™¤»Aamir«¤™

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Re: How to Translate a Gadget/Menu
« Reply #1 on: July 23, 2010, 02:47:40 PM »
great tut it will help people a lot  :)


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chandradithya

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Re: How to Translate a Gadget/Menu
« Reply #2 on: July 23, 2010, 11:56:24 PM »
Thats kindda for the basic one,
but most of the themes have dynamic texts...and i cant rename them,
and what is the font.swf in a swf file for?

markreidyhp

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Re: How to Translate a Gadget/Menu
« Reply #3 on: July 24, 2010, 03:20:36 AM »
I don't know how to change dynamic text. :( :( :( :(
But if anyone does please post how to!

Offline Keiran

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Re: How to Translate a Gadget/Menu
« Reply #4 on: July 24, 2010, 02:03:53 PM »
for dynamic texts you have to edit the script for the dynamic text
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markreidyhp

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Re: How to Translate a Gadget/Menu
« Reply #5 on: July 24, 2010, 04:20:18 PM »
But how does one find this script file and edit it?

chandradithya

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Re: How to Translate a Gadget/Menu
« Reply #6 on: July 25, 2010, 12:39:29 AM »
If you find Editing the scripts bugging,
the easier way is to edit them is to open via sothink swf quicker,
it is just like editing the preview of the swf file...
dynamic texts is also supported :D

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Re: How to Translate a Gadget/Menu
« Reply #7 on: July 30, 2010, 07:34:36 AM »
bad way, better to decompile it and then edit using adobe flash

markreidyhp

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Re: How to Translate a Gadget/Menu
« Reply #8 on: July 30, 2010, 07:35:44 AM »
but its easyier to get trillix

Offline Keiran

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Re: How to Translate a Gadget/Menu
« Reply #9 on: July 30, 2010, 07:37:35 AM »
Decompile just to recompile? just edit the texts in trillix
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Re: How to Translate a Gadget/Menu
« Reply #10 on: July 30, 2010, 09:01:06 AM »
could trillix edit fonts? or dynamic text?

Offline Keiran

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Re: How to Translate a Gadget/Menu
« Reply #11 on: July 30, 2010, 11:15:52 AM »
just standalone texts
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Re: How to Translate a Gadget/Menu
« Reply #12 on: July 30, 2010, 11:37:09 AM »
just standalone texts

then it will be better to decompile it and edit

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Re: How to Translate a Gadget/Menu
« Reply #13 on: July 30, 2010, 11:42:43 AM »
why not just edit?
no need for decompiling
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markreidyhp

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Re: How to Translate a Gadget/Menu
« Reply #14 on: July 30, 2010, 11:45:19 AM »
Most dynamic texts are non-essential for day to day use.

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Re: How to Translate a Gadget/Menu
« Reply #15 on: July 30, 2010, 11:49:33 AM »
If anyone has problems with dynamic text just replace it ive heard
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Re: How to Translate a Gadget/Menu
« Reply #16 on: July 31, 2010, 12:00:14 AM »
if its dynamic text then it would not appear as any language if your phone is set to english
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Re: How to Translate a Gadget/Menu
« Reply #17 on: July 31, 2010, 03:32:59 PM »
dynamic texts cannot be edited through trillix i think you edit these texts using SWF Quicker or decompile it and edit with adobe flash


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Re: How to Translate a Gadget/Menu
« Reply #18 on: July 31, 2010, 03:42:28 PM »
SWF Quicker. Adobe is non-user-friendly
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Re: How to Translate a Gadget/Menu
« Reply #19 on: July 31, 2010, 09:29:10 PM »
juts some advices from me  ;)
#1 replace images --> Trillix

#2 replace static text --> Trillix

#3 replace bitmap text --> Trillix (create a png file of translated bitmap text)
example: http://darkforestgroup.com/forum/index.php?topic=3952.msg29433#msg29433

#4 replace dynamic text --> Quicker (edit the variable in actions script)

why don't decompile .swf to .fla?
#1 decompiled .fla file may be broken when decompiled.
this possibly because of movie clip not decompiled correctly and actionscript incorrectly translated.
to fix this you have to check every script and every movie clip (you'll do a lot of debugging instead of translating  ;))

#2 font compatibility
the maker maybe use custom font that not available on your computer, the decompiler will replace it to similar one. the result my affect the size and position of the text which need to be refixed.
----
decompile may be good if you want to create a menu and copy a content from decompiled menu  ;) ;)
garbage in, garbage out....

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Re: How to Translate a Gadget/Menu
« Reply #20 on: November 03, 2010, 01:50:19 PM »
How do you edit swf file which uses config.xml file i cant see the text pliz help
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Re: How to Translate a Gadget/Menu
« Reply #21 on: November 04, 2010, 01:19:57 AM »
how i translate a date???

markreidyhp

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Re: How to Translate a Gadget/Menu
« Reply #22 on: November 04, 2010, 01:56:52 AM »
how i translate a date???
edit the script.

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Re: How to Translate a Gadget/Menu
« Reply #23 on: November 26, 2010, 10:47:47 PM »
how to edit dynamic text in swf quicker...thnx for the reply

aEtherv0id

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Re: How to Translate a Gadget/Menu
« Reply #24 on: February 22, 2012, 04:23:28 AM »
juts some advices from me  ;)
#1 replace images --> Trillix

#2 replace static text --> Trillix

#3 replace bitmap text --> Trillix (create a png file of translated bitmap text)
example: http://darkforestgroup.com/forum/index.php?topic=3952.msg29433#msg29433

#4 replace dynamic text --> Quicker (edit the variable in actions script)

why don't decompile .swf to .fla?
#1 decompiled .fla file may be broken when decompiled.
this possibly because of movie clip not decompiled correctly and actionscript incorrectly translated.
to fix this you have to check every script and every movie clip (you'll do a lot of debugging instead of translating  ;))

#2 font compatibility
the maker maybe use custom font that not available on your computer, the decompiler will replace it to similar one. the result my affect the size and position of the text which need to be refixed.
----
decompile may be good if you want to create a menu and copy a content from decompiled menu  ;) ;)


I kinda agree with this post from allanas. But I have one question though (hope its still on topic): when it comes to translation, would adding a function to read texts from xmls depending on their language selected on the settings help (example: you selected italiano on the settings, then you have ita_menu.xml that contains menu names, etc)?

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Re: How to Translate a Gadget/Menu
« Reply #25 on: February 27, 2012, 09:29:12 AM »
juts some advices from me  ;)
#1 replace images --> Trillix

#2 replace static text --> Trillix

#3 replace bitmap text --> Trillix (create a png file of translated bitmap text)
example: http://darkforestgroup.com/forum/index.php?topic=3952.msg29433#msg29433

#4 replace dynamic text --> Quicker (edit the variable in actions script)

why don't decompile .swf to .fla?
#1 decompiled .fla file may be broken when decompiled.
this possibly because of movie clip not decompiled correctly and actionscript incorrectly translated.
to fix this you have to check every script and every movie clip (you'll do a lot of debugging instead of translating  ;))

#2 font compatibility
the maker maybe use custom font that not available on your computer, the decompiler will replace it to similar one. the result my affect the size and position of the text which need to be refixed.
----
decompile may be good if you want to create a menu and copy a content from decompiled menu  ;) ;)


I kinda agree with this post from allanas. But I have one question though (hope its still on topic): when it comes to translation, would adding a function to read texts from xmls depending on their language selected on the settings help (example: you selected italiano on the settings, then you have ita_menu.xml that contains menu names, etc)?

if the script shows weird characters then the swf is encrypted..
if there's will, there's way,
 if there's way, those are choices,
  if there's choice, there's risk,
   and the risk can be solved,
     if there's will .

 


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