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Author Topic: How to Translate a Gadget/Menu  (Read 2503 times)

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Offline Keiran

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Re: How to Translate a Gadget/Menu
« Reply #15 on: July 30, 2010, 11:49:33 AM »
If anyone has problems with dynamic text just replace it ive heard
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Re: How to Translate a Gadget/Menu
« Reply #15 on: July 30, 2010, 11:49:33 AM »

Offline jdotcong

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Re: How to Translate a Gadget/Menu
« Reply #16 on: July 31, 2010, 12:00:14 AM »
if its dynamic text then it would not appear as any language if your phone is set to english
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Offline ™¤»Aamir«¤™

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Re: How to Translate a Gadget/Menu
« Reply #17 on: July 31, 2010, 03:32:59 PM »
dynamic texts cannot be edited through trillix i think you edit these texts using SWF Quicker or decompile it and edit with adobe flash


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Offline Keiran

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Re: How to Translate a Gadget/Menu
« Reply #18 on: July 31, 2010, 03:42:28 PM »
SWF Quicker. Adobe is non-user-friendly
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Offline allanas

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Re: How to Translate a Gadget/Menu
« Reply #19 on: July 31, 2010, 09:29:10 PM »
juts some advices from me  ;)
#1 replace images --> Trillix

#2 replace static text --> Trillix

#3 replace bitmap text --> Trillix (create a png file of translated bitmap text)
example: http://darkforestgroup.com/forum/index.php?topic=3952.msg29433#msg29433

#4 replace dynamic text --> Quicker (edit the variable in actions script)

why don't decompile .swf to .fla?
#1 decompiled .fla file may be broken when decompiled.
this possibly because of movie clip not decompiled correctly and actionscript incorrectly translated.
to fix this you have to check every script and every movie clip (you'll do a lot of debugging instead of translating  ;))

#2 font compatibility
the maker maybe use custom font that not available on your computer, the decompiler will replace it to similar one. the result my affect the size and position of the text which need to be refixed.
----
decompile may be good if you want to create a menu and copy a content from decompiled menu  ;) ;)
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Offline Tawe2010

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Re: How to Translate a Gadget/Menu
« Reply #20 on: November 03, 2010, 01:50:19 PM »
How do you edit swf file which uses config.xml file i cant see the text pliz help
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Offline iXamueL

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Re: How to Translate a Gadget/Menu
« Reply #21 on: November 04, 2010, 01:19:57 AM »
how i translate a date???

markreidyhp

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Re: How to Translate a Gadget/Menu
« Reply #22 on: November 04, 2010, 01:56:52 AM »
how i translate a date???
edit the script.

Offline syntaxer

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Re: How to Translate a Gadget/Menu
« Reply #23 on: November 26, 2010, 10:47:47 PM »
how to edit dynamic text in swf quicker...thnx for the reply

aEtherv0id

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Re: How to Translate a Gadget/Menu
« Reply #24 on: February 22, 2012, 04:23:28 AM »
juts some advices from me  ;)
#1 replace images --> Trillix

#2 replace static text --> Trillix

#3 replace bitmap text --> Trillix (create a png file of translated bitmap text)
example: http://darkforestgroup.com/forum/index.php?topic=3952.msg29433#msg29433

#4 replace dynamic text --> Quicker (edit the variable in actions script)

why don't decompile .swf to .fla?
#1 decompiled .fla file may be broken when decompiled.
this possibly because of movie clip not decompiled correctly and actionscript incorrectly translated.
to fix this you have to check every script and every movie clip (you'll do a lot of debugging instead of translating  ;))

#2 font compatibility
the maker maybe use custom font that not available on your computer, the decompiler will replace it to similar one. the result my affect the size and position of the text which need to be refixed.
----
decompile may be good if you want to create a menu and copy a content from decompiled menu  ;) ;)


I kinda agree with this post from allanas. But I have one question though (hope its still on topic): when it comes to translation, would adding a function to read texts from xmls depending on their language selected on the settings help (example: you selected italiano on the settings, then you have ita_menu.xml that contains menu names, etc)?

Offline Samanta Sync

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Re: How to Translate a Gadget/Menu
« Reply #25 on: February 27, 2012, 09:29:12 AM »
juts some advices from me  ;)
#1 replace images --> Trillix

#2 replace static text --> Trillix

#3 replace bitmap text --> Trillix (create a png file of translated bitmap text)
example: http://darkforestgroup.com/forum/index.php?topic=3952.msg29433#msg29433

#4 replace dynamic text --> Quicker (edit the variable in actions script)

why don't decompile .swf to .fla?
#1 decompiled .fla file may be broken when decompiled.
this possibly because of movie clip not decompiled correctly and actionscript incorrectly translated.
to fix this you have to check every script and every movie clip (you'll do a lot of debugging instead of translating  ;))

#2 font compatibility
the maker maybe use custom font that not available on your computer, the decompiler will replace it to similar one. the result my affect the size and position of the text which need to be refixed.
----
decompile may be good if you want to create a menu and copy a content from decompiled menu  ;) ;)


I kinda agree with this post from allanas. But I have one question though (hope its still on topic): when it comes to translation, would adding a function to read texts from xmls depending on their language selected on the settings help (example: you selected italiano on the settings, then you have ita_menu.xml that contains menu names, etc)?

if the script shows weird characters then the swf is encrypted..
if there's will, there's way,
 if there's way, those are choices,
  if there's choice, there's risk,
   and the risk can be solved,
     if there's will .

 


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